Seduction

2016 · Non-Game Book (but RPG Related)

Seduction

A roleplaying story-design guide for building a seduction plot, in which a protagonist struggles to resist an object of desire and the serious consequences of giving in. It covers the character, temptation, escalating conflict, and other elements needed to prepare a character-driven story about lying, cheating, theft, addiction, broken oaths, or similar transgressions.

Game facts (players, playing time, age, credits) from BoardGameGeek.