See No Evil

1999 · Scenario / Adventure / Module

See No Evil

Between adventures, work has dried up and resources are running low. Players take on guard duty for a merchant, earning a living through an uneventful week while waiting for their next adventure.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.