Sepia Follies: Quite Contrary

2004 · Scenario / Adventure / Module

Sepia Follies: Quite Contrary

A single-session Living Greyhawk adventure set in the Perrenland region. Designed for an average party level of 6–10, it follows the consequences of rescuing someone from trouble when the expected gratitude may not be forthcoming.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.