Shadow Nations

2007 · Alternate Rules (Variant Core Rules)

Shadow Nations

In 2299, Europe lies in the aftermath of the apocalypse. Human factions struggle to reclaim territory from daemons, nightmares, kultist minions, and daemonic half-breeds. Players represent rival powers vying for control of the European nations, including the Roman Army, the Vatican, and independent states. Alliances form and corruption spreads as the factions prepare for the final battle over Earth.

Complexity
2 / 5
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.