Shadowforce Archer

2002 · Sourcebook (rules/options to enhance play)

Shadowforce Archer

A modern espionage roleplaying setting built around a century-spanning conspiracy, psychic operatives, mystic artifacts, rogue technology, and villainous organizations seeking global control. Players take the roles of shadow agents tasked with protecting the world while investigating a threat within their own ranks. The setting details eight agencies, five enemy organizations, historical events with an alternate spin, and adventure hooks for serialized missions. New rules cover physical adepts, gadgeteers, telepaths, specialized espionage roles, mystic invocations, relics, and chemical augmentation.

Players
0
Complexity
3 / 5
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.