Shadowrun

1992 · Campaign Setting (game world)

Shadowrun

A large-scale revision of a cyberpunk-fantasy roleplaying game, combining corporate intrigue, street-level crime, magic, cyberware, and virtual reality. The rules are reorganized to provide clearer character creation, combat, spellcasting, hacking, rigging, and campaign management. The book includes material for creating characters, running the Matrix, using cybertechnology, handling magical threats and creatures, and setting campaigns in Seattle. It also explains how the revised rules relate to earlier sourcebooks while providing the core material needed to begin play.

Players
0
Complexity
3.6 / 5
Core Rules (min needed to play)Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

On Ludoya's tables

Full stats in Ludoya
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.