
1998 · Core Rules (min needed to play)
Shadowrun
The setting is a dystopian near-future where megacorporations dominate, magic has reemerged, and cybernetic augmentation and virtual networks blend with street-level crime. Players create and play shadowrunners—augmented humans or metahumans such as elves, dwarves, or trolls—who take on covert jobs that mix combat, hacking, stealth and magic. The book provides a complete rule system for character creation, gear and cyberware, magic and matrix hacking, and running ongoing adventures, and remains compatible with prior material for the same setting.
- Players
- 0
- Complexity
- 3.5 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)
On Ludoya's tables
Full stats in Ludoya- 2
- In collections
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
