Shadowrun

1998 · Core Rules (min needed to play)

Shadowrun

The setting is a dystopian near-future where megacorporations dominate, magic has reemerged, and cybernetic augmentation and virtual networks blend with street-level crime. Players create and play shadowrunners—augmented humans or metahumans such as elves, dwarves, or trolls—who take on covert jobs that mix combat, hacking, stealth and magic. The book provides a complete rule system for character creation, gear and cyberware, magic and matrix hacking, and running ongoing adventures, and remains compatible with prior material for the same setting.

Players
0
Complexity
3.5 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

On Ludoya's tables

Full stats in Ludoya
2
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.