Shadowrun Companion

1996 · Sourcebook (rules/options to enhance play)

Shadowrun Companion

This rules expansion adds options for customizing characters with Edges and Flaws, revised skill and training rules, and new systems for creating enemies and managing Karma. It also expands rules for contacts, magic, cyberware, metahuman variants, and shapeshifters. Players can take on roles beyond traditional shadowrunners, including DocWagon response teams, street gangs, and government covert units. Guidance for gamemasters covers adventure and campaign creation, with options suitable for extended campaigns or one-shot scenarios.

Players
0
Complexity
3.2 / 5
Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.