Shadowrun Quick Start Rules

1999 · Quick Start / Fast Play Rules

Shadowrun Quick Start Rules

An introductory rulebook for entering a science-fiction and fantasy setting of magic, technology, and covert operations. It includes the core rules needed to begin playing, background information, advice for new players, eight pre-generated characters, and a complete adventure for learning the system through play. A handful of dice and an imagination are all that is required to get started.

Players
0
Complexity
3 / 5
Attribute/Stat Based (STR, CON, PER, etc)Skill Based (buy or gain skills)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.