
2004 · Scenario / Adventure / Module
Shadows at Sea
A group of Shadowrunners takes on a delicate job away from its usual base. The mission leads through unusual locations and involves specialized equipment, requiring careful decisions rather than relying on firepower. Contacts play a smaller role than in some missions, while the conclusion can become hazardous as the runners work to complete the job and get out alive.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Race Based (Player Race/Species affects gameplay)Attribute/Stat Based (STR, CON, PER, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
