Sieben kamen nach Corrinis

1989 · Scenario / Adventure / Module

Sieben kamen nach Corrinis

This volume contains two adventures set in the city of Corrinis, where secret societies, smugglers, and murder draw the characters into dangerous investigations. Players combine detective work, social interaction, and combat as they uncover clues and confront threats.

Players
0
Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.