
1994 · Solo Play Resource
Siege of the Tower
A fighter under a spell that renders metallic weapons useless must protect the magically powerful Dragon’s Eye from the forces of Iuz. Armed only with a longbow and whip, the player chooses whether to flee across the countryside, defend the tower against marauding orcs, or seek refuge in its dangerous underground tunnels. The adventure’s outcome depends on these decisions.
- Complexity
- 1 / 5
Reading (for Periodicals, Adventure Books, etc)'Diceless' (does not use dice or other randomizer)Description Based (Narrative more so than Dice)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
