
2005 · Economic
Siena
Players begin as peasants, sowing fields and selling crops along medieval trade routes to earn florins. As play progresses, they shift into merchants trading cloth and spices across Tuscany, then into bankers who invest in artists, public works and other ventures to gain influence. Actions include moving around the town, managing money, choosing investments and competing for votes to secure a seat on the ruling council. Interaction comes from market competition and local events that can cost or gain resources, with victory determined by wealth and political support.
- Players
- 2–5 best 5
- Playing time
- 90 min
- Age
- 12+
- Complexity
- 3.3 / 5
About the game
- Design
On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
- 2
- In collections
- 1
- On wishlists
3.7/10
from 2 Ludoya reviews
Tom3.5 **[Dice Tower Reviews: Siena](http://boardgamegeek.com/thread/89911/review-siena)**
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.











