Siena

2005 · Economic

Siena

Players begin as peasants, sowing fields and selling crops along medieval trade routes to earn florins. As play progresses, they shift into merchants trading cloth and spices across Tuscany, then into bankers who invest in artists, public works and other ventures to gain influence. Actions include moving around the town, managing money, choosing investments and competing for votes to secure a seat on the ruling council. Interaction comes from market competition and local events that can cost or gain resources, with victory determined by wealth and political support.

Players
2–5 best 5
Playing time
90 min
Age
12+
Complexity
3.3 / 5
3.7 on LudoyaMedievalFarmingHand ManagementRondelAuction / Bidding

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
1
Players
2
In collections
1
On wishlists

3.7/10

from 2 Ludoya reviews

  • Tom3.5

    **[Dice Tower Reviews: Siena](http://boardgamegeek.com/thread/89911/review-siena)**

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Game facts (players, playing time, age, credits) from BoardGameGeek.