
2007 · Economic
Vikings
Players manage a small island economy across six rounds, buying and deploying pairs of meeples and tiles from a shared market. Each round reveals a randomized supply of ship tiles, island tiles and colored meeples; turn-by-turn, players pay coins to acquire and place those pairs onto their personal tableau. A rotating pricing wheel pairs specific meeples with tiles and determines purchase costs, creating shifting demand and indirect competition for limited pieces rather than direct interaction. Scoring and strategy center on which colored meeples and tile types are needed most and how to afford them as prices change.
- Players
- 2–4 best 3
- Playing time
- 60 min
- Age
- 13+
- Complexity
- 2.5 / 5
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 193
- Plays logged
- 182
- Players
- 1h 22m
- Average play
- 21
- In collections
- 9
- On wishlists
- 1
- Pre-ordered
5.3/10
from 19 Ludoya reviews
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.























