Vikings

2007 · Economic

Vikings

Players manage a small island economy across six rounds, buying and deploying pairs of meeples and tiles from a shared market. Each round reveals a randomized supply of ship tiles, island tiles and colored meeples; turn-by-turn, players pay coins to acquire and place those pairs onto their personal tableau. A rotating pricing wheel pairs specific meeples with tiles and determines purchase costs, creating shifting demand and indirect competition for limited pieces rather than direct interaction. Scoring and strategy center on which colored meeples and tile types are needed most and how to afford them as prices change.

Players
2–4 best 3
Playing time
60 min
Age
13+
Complexity
2.5 / 5
5.3 on LudoyaMedievalTerritory BuildingRondelVictory Points as a ResourceAuction / Bidding

On Ludoya's tables

Full stats in Ludoya
193
Plays logged
182
Players
1h 22m
Average play
21
In collections
9
On wishlists
1
Pre-ordered

5.3/10

from 19 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.