
2011 · Alternate Rules (Variant Core Rules)
Sigils
A sword-and-sorcery roleplaying game set in a world of human adventurers, brutal conflicts, and rare sorcery. Characters draw on their cultures and backgrounds to determine specialties and starting resources, with a focus on capable but non-superhuman heroes. Character creation uses random generation to establish each character’s abilities, specialties, and resources, while a point-buy option is also available. Players then portray their adventurers through fantasy scenarios using a streamlined system centered on abilities, specialties, and occasional magic.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.