
2019 · Sourcebook (rules/options to enhance play)
Simple Encumbrance
After defeating a dragon, an adventuring party must decide how to carry its newly discovered hoard back to civilization. The game replaces detailed weight calculations with an abstract encumbrance system that accounts for both weight and bulk. Players track what each character can carry, deciding which treasures and equipment to take along without slowing the adventure with extensive bookkeeping.
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
