
2012 · Sourcebook (rules/options to enhance play)
Situations for Tabletop Roleplaying
A collection of six procedural methods for creating situations for tabletop roleplaying sessions. Each method generates the core material for one or two sessions, including intrigue involving the characters, a villain controlling an organization, significant journeys, social movements and resistance, monster-hunting scenarios, and perilous dungeon environments. The product also includes a separate file containing full-page versions of the record sheets.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
