Situations for Tabletop Roleplaying

2012 · Sourcebook (rules/options to enhance play)

Situations for Tabletop Roleplaying

A collection of six procedural methods for creating situations for tabletop roleplaying sessions. Each method generates the core material for one or two sessions, including intrigue involving the characters, a villain controlling an organization, significant journeys, social movements and resistance, monster-hunting scenarios, and perilous dungeon environments. The product also includes a separate file containing full-page versions of the record sheets.

Game facts (players, playing time, age, credits) from BoardGameGeek.