Six-Guns & Sorcery

1996 · Sourcebook (rules/options to enhance play)

Six-Guns & Sorcery

A North American sourcebook for Castle Falkenstein, covering the history, geography, nations, and leaders of the continent. It adds new abilities, magick, steamtech, non-player characters, and a system for resolving duels.

Players
0
Campaign Setting (game world)Skill Based (buy or gain skills)Race Based (Player Race/Species affects gameplay)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.