Sixguns & Skyships

2012 · Campaign Setting (game world)

Sixguns & Skyships

Set in an alternate America in 1871, the game combines a post-Civil War frontier with lighter-than-air vessels powered by non-explosive phlogiston and increasingly common clockwork automatons. Players take on work at the continent’s unsettled edges, where former Confederates, drifters, and other outcasts survive by accepting jobs without asking questions.

Dice (Primarily d6)Trait / Aspect Based (personality affects gameplay)Description Based (Narrative more so than Dice)

Game facts (players, playing time, age, credits) from BoardGameGeek.