
2010 · Campaign Setting (game world)
Sixth World Almanac
A compendium for the Shadowrun setting that compiles timeline, geopolitical, and cartographic detail for the Sixth World. It presents an expanded timeline of key events, country-by-country write-ups for nearly forty major nations, and a full-color world map that shows borders, regions, and notable locations. The book also includes new fiction and era-focused material that fills gaps in the setting’s history and provides narrative context for game masters and players.
- Complexity
- 2.5 / 5
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Full stats in Ludoya- 1
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Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I add a pawn and move a stack in the same turn?
No. On your turn, choose either to add one disk to an empty square or to move a whole stack or its upper part. (p. 1)
Can a stack move onto an empty square, or jump over a stack?
A stack may not move onto an empty square; it moves to another stack. The movement rules say Rooks, Bishops, and Queens travel to the first stack on their path. (p. 1)
Can I move a stack that has my opponent’s color on top?
Yes. The top disk shows the stack’s color, not who controls it; you may move a stack regardless of whose color is on top. (p. 1)
Does a stack of exactly six disks end the game, and who wins?
Yes. As soon as a stack reaches six or more disks, the game ends; the player whose color is on top wins, even if the stack is taller than six. (pp. 1–2)
Can I simply reverse my opponent’s last move?
No. The rulebook forbids playing the opposite move to your opponent’s last move. (p. 1)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
