Skill Focus: Talking

2006 · Sourcebook (rules/options to enhance play)

Skill Focus: Talking

This rules supplement presents an alternative approach to handling social encounters in d20 System games. It connects character skills more directly to roleplaying without reducing conversations to a single die roll. Bluff, Diplomacy, Intimidate, and Sense Motive each provide special talking actions. During an encounter, a successful skill check grants a benefit that can shape the ongoing exchange, such as retracting a statement with Bluff or responding to changing circumstances through another interaction skill.

Players
0
Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

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