Skills, Feats, and Languages of the Wilderlands

2008 · Sourcebook (rules/options to enhance play)

Skills, Feats, and Languages of the Wilderlands

This reference expands character options for adventures in the Wilderlands with new skills, feats, and languages. Skills include regional knowledge, poisonmaking, seafaring, reading languages, and broad Knowledge categories covering subjects such as arcana, nature, history, dungeoneering, and the planes. The feats support arcane, divine, demonic, monstrous, aquatic, fey, martial, and regional character concepts, including alternate forms, resistances, natural attacks, telepathy, and affinity with specific environments or creatures. Language rules provide class- and region-based bonuses, alphabets, spoken-language charts, and lists of common and ancient tongues.

Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.