
2008 · Sourcebook (rules/options to enhance play)
Skreek
Short, hunched, bat-like humanoids, skreeks are quiet scouts loyal to the Raiders Guild. They live in Guild strongholds, shaping their surroundings to resemble the caves their ancestors once inhabited. Their dexterous claws, climbing ability, and eerie stillness make them difficult to detect, while their ability to daze foes allows allies to move in for attacks. Skreeks commonly favor rogue and ranger roles.
Attribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Skill Based (buy or gain skills)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
