Small Arms Guide

1988 · Sourcebook (rules/options to enhance play)

Small Arms Guide

A reference guide for the personal firearms in the basic game, with entries covering each weapon’s illustration, characteristics, and rules for incorporating it into play. It expands coverage of military and civilian rifles and ammunition types, and includes essays on reproduction black-powder firearms and the low-tech M16EZ auto-rifle. Consolidated price and equipment listings cover all included weapons and ammunition for Twilight: 2000.

Players
0
Complexity
3.3 / 5
Lifepath Character Generation (Character starts at birth)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.