Soldier / Wheelman Class Guide

2002 · Sourcebook (rules/options to enhance play)

Soldier / Wheelman Class Guide

This supplement expands the options for combat-focused and chase-oriented agents in a modern espionage roleplaying game. It includes rules for creating elite soldiers and wheelmen, running large-scale battles and high-speed pursuits, and handling unusual conditions, exotic locations, and advanced technology. A vehicle guide provides additional rules and material for vehicle-based action.

Complexity
3.5 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.