
2019 · Sourcebook (rules/options to enhance play)
Solo Adventures: Play Anytime, Anywhere
A set of solo role-playing rules for running science-fiction adventures without a Game Master. Players create a character, use visual icons to inspire situations and improvisation, and apply six-sided dice to answer closed and open questions. Clocks track events and developing circumstances as the adventure unfolds. The rules can support learning the wider game, testing character concepts, or creating adventures on the fly when players take an unexpected direction.
Alternate Rules (Variant Core Rules)Solo Play ResourceAttribute/Stat Based (STR, CON, PER, etc)Class Based (Pilot, Wizard, Scientist, etc)Dice (Various)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
