Soul & the New Machine

2002 · Alternate Rules (Variant Core Rules)

Soul & the New Machine

A cyberpunk roleplaying game set in a violent future where technology, corporations, and street survival shape everyday life. Players create heavily augmented characters with cybernetic implants, weapons, enhanced senses, and computer programs, then take on dangerous missions and make pragmatic choices in a world where morality often gives way to expedience. The document also includes variant rules and campaign-setting material.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.