
1994 · Sourcebook (rules/options to enhance play)
South America
Explore the jungles and dangerous territories of South America, where biomancy, living power armor, cyborg monster hunters, voodoo spirits, D-Bees, dragons, pirates, and dark conspiracies shape the setting. The book adds more than 20 O.C.C.s and R.C.C.s, including Amazon warriors, Monster Hunters, Lizard Men, Flying Tigers, Felinoids, pirates, and other warriors. New options include Biomancy magic and bio-weapons, voodoo priests and spirits, Kittani power armor, advanced weapons, magic equipment, and expanded setting information on El Dorado, Pyramid City, Atlantis, vampire wars, slavers, the Pirate Kingdom, and other regional threats.
- Complexity
- 2 / 5
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
