South America

1994 · Sourcebook (rules/options to enhance play)

South America

Explore the jungles and dangerous territories of South America, where biomancy, living power armor, cyborg monster hunters, voodoo spirits, D-Bees, dragons, pirates, and dark conspiracies shape the setting. The book adds more than 20 O.C.C.s and R.C.C.s, including Amazon warriors, Monster Hunters, Lizard Men, Flying Tigers, Felinoids, pirates, and other warriors. New options include Biomancy magic and bio-weapons, voodoo priests and spirits, Kittani power armor, advanced weapons, magic equipment, and expanded setting information on El Dorado, Pyramid City, Atlantis, vampire wars, slavers, the Pirate Kingdom, and other regional threats.

Complexity
2 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.