Space: 1889

1988 · Core Rules (min needed to play)

Space: 1889

An alternate-history setting transposes Victorian-era colonial exploration into the inner solar system, blending steampunk technology with speculative late-19th-century science fiction. Players take on roles as explorers, colonists, or agents of competing powers, traveling to planets and moons, interacting with alien cultures, and pursuing missions of discovery, trade, or conquest. Gameplay emphasizes scenario-driven adventures and campaign play, with rules for travel, combat, negotiation, and resource management. Character development, equipment choices, and the effects of Victorian-era politics shape outcomes as players map uncharted worlds and resolve conflicts across an imperial solar system.

Players
0
Complexity
2.7 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

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Game facts (players, playing time, age, credits) from BoardGameGeek.