Space: 1889 Core Rules

2012 · Core Rules (min needed to play)

Space: 1889 Core Rules

This roleplaying game presents a Victorian-era science-fiction setting inspired by classic adventure literature. After Thomas Edison opens the way to the stars, explorers, soldiers, inventors, and historians travel between Earth, Mars, Venus, and Mercury, encountering ancient civilizations, strange creatures, lost technologies, and colonial rivalries. Players create characters and take part in expeditions, investigations, battles, and diplomatic missions across gaslit cities, Martian canals, Venusian jungles, and otherworldly frontiers. The Ubiquity rules support fast, cinematic action and narrative-driven adventures.

Players
0
Skill Based (buy or gain skills)Race Based (Player Race/Species affects gameplay)Point Based (allocate points to get skills, powers, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.