
2011 · Scenario / Adventure / Module
Space Master 2nd Edition GM Book
This game master guide supports science-fiction roleplaying campaigns ranging from post-apocalyptic Earth and high-tech exploration to distant futures where civilization has fallen into superstition. It includes rules for generating solar systems, planets, cultures, businesses, and scenarios, along with setting information about the Terran Empire 9,000 years in the future and a complete introductory adventure. The system can also be used with Rolemaster 2nd Edition for science-fantasy and multi-genre campaigns. This searchable PDF was recreated from image scans, so image quality may be imperfect.
Core Rules (min needed to play)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
