Space Master Companion

1986 · Sourcebook (rules/options to enhance play)

Space Master Companion

This supplement expands a science-fiction roleplaying system with alternate settings and material for developing a far-future Stellar Empire. It details major houses, corporations, renegade groups, alien races, and humanoid variations. New technology includes weapons, vehicles, spacecraft, and MIRC units, which combine robotic systems with human operators. Gamesmaster material covers stellar and planetary development, MIRC combat, and additional rules for grenades, power swords, force knives, and martial arts.

Accessory (dice, maps, screens, cards)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.