Space Master Companion I

1990 · Sourcebook (rules/options to enhance play)

Space Master Companion I

This roleplaying supplement expands character creation with 11 professions, including artist, investigator, law enforcer, merchant, rescue worker, teacher, and non-professional. New background tables cover combat skills, special training, and previous experience, while accessory tables generate allergies, defects, disorders, addictions, and handicaps for characters and NPCs. Optional rules address armor systems, interstellar law, combat situations, teleporters, time travel, and additional equipment.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.