Space Master Companion II

1994 · Sourcebook (rules/options to enhance play)

Space Master Companion II

This science-fiction roleplaying supplement adds professions such as bounty hunters, combat engineers, and smugglers, along with a new system for using psychic powers and expanded cybernetics rules. It includes hundreds of weapons and devices, plus rules for radiation, engineering, medicine, force fields, and additional psionic abilities. New attack and critical tables cover power tools and power armor.

Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Class Based (Pilot, Wizard, Scientist, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.