SpaceCorp: Ventures

2021 · Expansion for Base-game

SpaceCorp: Ventures

Players take charge of distinct corporate, agency, or institutional enterprises that explore and develop space across three eras. Each enterprise uses its own double-sided HQ mat to determine starting cards, infrastructure, special abilities, and constraints that evolve as the game progresses, and each offers an alternate end-of-game profit option. During play, players pursue era contracts, expand infrastructure, complete missions, and manage advantages and limitations tied to their HQ; at the start of each era an additional contract can be chosen to alter scoring and objectives. Ten HQs also provide enhanced solo play against an automated opponent.

Players
1–4 best 3
Playing time
60–240 min
Age
12+
Complexity
3.1 / 5
from $35.49Science FictionSpace ExplorationHand ManagementVariable Player PowersPoint to Point Movement

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Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.