Spies and Revolutionaries

2001 · Campaign Setting (game world)

Spies and Revolutionaries

A sourcebook for a far-future setting where spies, intelligence agencies, anarchists, and revolutionary groups compete for power among noble houses, guilds, and the Church. It presents dossiers on underground organizations throughout the Known Worlds, along with essays on the history and methods of espionage, guidance for gamemasters running intrigue-focused adventures, and an appendix of spycraft tools.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.