Spirit West

1997 · Sourcebook (rules/options to enhance play)

Spirit West

This setting guide explores Indigenous nations, cultures, beliefs, and spiritual traditions in the New West, while the wider world remains at war with D-Bees, sorcerers, and rival powers. It introduces 11 new O.C.C.s, including Shamans and Totem Warriors, along with new spells, powers, fetish magic, animal totems, Kachina Dolls, and ancient spirits and gods. History, notable nations, locations, maps, and setting information provide a foundation for adventures centered on the emerging nations of the West.

Players
0
Complexity
1 / 5
Dice (Primarily d20)Level Based (Earn XP and level up)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.