Spoils of War

2003 · Sourcebook (rules/options to enhance play)

Spoils of War

This sourcebook explores warfare in the Dark Medieval, where holy wars, succession struggles, and ancient grudges create opportunities for mortal and supernatural factions. It covers raising armies, attacking and overtaking holdings, and defeating enemies through open battle, stealth, diplomacy, and assassination. Rules and guidance support vampires, mages, inquisitors, and werewolves, with historical and supernatural approaches to war. It also revises the mass combat system and weapons charts, and revisits the sample domains from Right of Princes.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.