Spycraft

2002 · Core Rules (min needed to play)

Spycraft

Players take the roles of covert agents working to stop threats to global security. The d20-based rules cover espionage skills, investigation, combat, gadgets, vehicles, and chases, with character options including faceman, fixer, pointman, snoop, soldier, and wheelman. Game Control guidance supports creating criminal masterminds, villains, and missions in the action-espionage genre.

Complexity
3.7 / 5
Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.