Spycraft Boot Camp I

2002 · Sourcebook (rules/options to enhance play)

Spycraft Boot Camp I

This supplement collects selected material created during a design-team evaluation program for Spycraft. It includes unofficial adventures, equipment, and rules developed by prospective designers with limited preparation, presenting examples of their work as part of the application process.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.