Star Crusade

2000 · Campaign Setting (game world)

Star Crusade

After the fall of the Second Republic, sealed jumpgates isolate much of Human Space while distant star-faring nations emerge across fractured jumpwebs. The Kurgan Caliphate and Vuldrok Star-Nation turn their attention toward the wealthy Known Worlds, as the Empire seeks to expand its rule. This campaign setting introduces new worlds, histories, peoples, and conflicts to the Fading Suns universe. Players can create Kurgan and Vuldrok characters, investigate the mysteries of the Anunnaki runes, and take part in adventures involving distant kingdoms, ancient secrets, and imperial ambitions.

Players
0
Point Based (allocate points to get skills, powers, etc)Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.