
2010 · Core Rules (min needed to play)
Statecraft
A grand strategy roleplaying game about international relations during the early modern period, from roughly 1500 to 1900. Each player takes the role of a historical ruler, or Sovereign, with strengths and weaknesses represented through a character design inspired by traditional roleplaying games. Players pursue diplomacy, conflict, and other acts of statecraft while balancing caution against recklessness and ambition. Prestige measures success and can be gained through risky or ostentatious decisions, then spent to achieve further feats. The game is designed for play by forum or email.
- Players
- 0
Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)
About the game
- Design
- Art
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
