
2019 · Scenario / Adventure / Module
Stolen Liberty
The crew responds to a distress call from a probe trapped in a planet’s gravity well and unable to escape. Cut off from Master Control, the stranded vessel requires assistance, forcing the crew to weigh Federation principles of non-interference against the need to provide aid. This standalone adventure for the Star Trek Adventures roleplaying game is set during The Next Generation era and includes guidance for adapting it to campaigns in other eras.
- Players
- 0
Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)Progression Tree (Skills, professions, magic abilities, etc.)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
