Stolen Property

1999 · Scenario / Adventure / Module

Stolen Property

A one-round Shadowrun adventure set in virtual Seattle. The runners receive a job from a fixer to recover a misplaced sword for a Johnson who wants the matter handled discreetly. The team collects a key and materials from an airport locker, follows the information on a datachip, and tracks down the stolen weapon. They must return it to the same locker to receive the final payment, with a sword stand and shuriken included among the provided equipment.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.