Storm Tide

2007 · Scenario / Adventure / Module

Storm Tide

Set in spring 1689, this introductory campaign adventure sends Witch Hunters to investigate reports of ghost ships at the request of Sir Henry Morgan. Players follow the rumors and determine whether the tales have a supernatural cause—or a more earthly explanation.

Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)Exploding Dice (Die may 'explode' into a second roll)

Game facts (players, playing time, age, credits) from BoardGameGeek.