
2013 · Sourcebook (rules/options to enhance play)
Story Mechanics: Incremental Antimagic
This supplement introduces a concentration-based system for areas, creatures, and effects that interfere with magic. It presents four forms of incremental antimagic: chaotic effects change a spell’s form, delaying effects postpone or redirect its casting, eliminating effects cause it to fizzle, and hindering effects require an additional spell slot or cancel the spell. Rules cover integrating these effects into a campaign and adjusting the challenge of affected monsters and encounters. The supplement also includes the nullstone golem, a CR 5 creature built around antimagic.
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Level Based (Earn XP and level up)
About the game
- Design
- Art
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Story Mechanics: Incremental Antimagic with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
