Strange Alchemies

2006 · Sourcebook (rules/options to enhance play)

Strange Alchemies

A roleplaying game setting about artificial beings seeking humanity through the Pilgrimage, learning from one another, their creators, and painful experience. Characters explore their Lineages and Refinements, use Transmutations and Bestowments to alter their bodies, and confront a world that rejects them. The book also includes essays on themes for chronicles and a new story set in Boston, continuing the “Water of Life” series.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.