Strange Voyages

2015 · Campaign Setting (game world)

Strange Voyages

Set in 1575, this Fate Core setting follows a ship and its crew as they explore uncharted lands drawn from myth and legend, from Faerie and the Cyclopes’ caves to a sea of gravel and sand. Players take part in swashbuckling expeditions, face the rulers of hidden mythological realms, and navigate conflicts among the ship’s diverse crew. The supplement includes Renaissance-era background, setting material, and tools for creating further adventures.

Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Trait / Aspect Based (personality affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.