Stray Virassa: The Lost and Fourteenth Hell

2020 · Campaign Setting (game world)

Stray Virassa: The Lost and Fourteenth Hell

An island of sorcerers and shipwrecked souls serves as the Fourteenth Hell of Mu tradition, where drowned immigrants live as ghosts far from a homeland few can remember clearly. Phantom pirates raid, deposed emperors wage gang wars, and peddlers sell porcelain recovered from wrecks. This rules-less adventure setting draws on diaspora angst, wuxia tropes, and ancient Nanyang Chinese communities. It presents characters, motivations, uneasy relationships, random NPC generators, and a die-drop generator for creating lost and contradictory homelands.

Sourcebook (rules/options to enhance play)

Game facts (players, playing time, age, credits) from BoardGameGeek.