Street-Level Archetypes 2

2006 · Sourcebook (rules/options to enhance play)

Street-Level Archetypes 2

This Mutants & Masterminds supplement presents ten ready-to-play archetypes for street-level games at power level 6, including an electric inventor, fixer, futuristic law officer, living saint, misunderstood monster, powered-armor hero, soldier of fortune, supernatural scholar, and unretired hero. Each includes full statistics for players and Gamemasters to customize or rebuild. The archetypes can also serve as quick villains, heroes, or NPCs, with adjustments available for games at higher power levels.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.